
The 2000 freeware shoot'em up, ported natively and verified tick by tick against the DOS original, for one or two players with gamepads.
A native port of Operation Spacehog 1.01 by Free Lunch Design: same logic, timing, graphics and FM music as the DOS original, with a resizable window, fullscreen and gamepads for both players. Linux, Windows and the Steam Deck.
The game data is the original freeware release: the launcher downloads it by itself (half a megabyte, checked against its known checksum), or finds sh_dos.zip if you already have it in your Downloads folder. Warpzone will bring online co-op, score leaderboards and mods.
You need: the original Operation Spacehog freeware data (SPACEHOG.DAT and three more files), which the launcher downloads for you
From the project's release notes. Games and the launcher show these after every update.
2026-10-20 · on GitHub
Online co-op on macOS
spacehog-macos-universal.tar.gz, Apple Silicon and Intel, macOS 11+) now has online co-op over Warpzone and sends fault reports like the other systems. The macOS Warpzone launcher installs and starts it. Still not signed by Apple: see the README for the one-time Gatekeeper step.Before this release the regression set (re/refemu/regress.sh: full game plus randomized 1/2-player sessions against the original DOS code), the online test (re/net/nettest.sh) and the fault-report test passed, and every CI build replayed recorded games to exactly the same frames and game state as the build verified against the original — on Linux and on macOS (Apple Silicon and Intel).
Needs the original freeware data (not included): DOS Games Archive.
2026-10-20 · on GitHub
macOS and fault reports
spacehog-macos-universal.tar.gz — one program for Apple Silicon and Intel Macs (macOS 11 or newer). It is not signed by Apple: after unpacking, run xattr -dr com.apple.quarantine on the spacehog folder once, or Control-click spacehog → Open (details in the README). Online co-op is not in the macOS build yet.SPACEHOG.SAV, an online game that goes out of sync or never starts), it sends a short report to Warpzone so it can be fixed; a crash is sent at the next start. Only the version, the system and program addresses — nothing personal. SPACEHOG_NO_REPORTS=1 turns it off.--version; Warpzone client library 0.1.10.Before this release the regression set (re/refemu/regress.sh: full game plus randomized 1/2-player sessions against the original DOS code) passed, the online test (re/net/nettest.sh) passed, and every CI build replayed recorded games to exactly the same frames and game state as the build verified against the original — on Linux and on macOS (Apple Silicon and Intel).
Needs the original freeware data (not included): DOS Games Archive.
2026-10-17 · on GitHub
Online co-op over Warpzone — two players on two machines play Operation Spacehog together.
spacehog --warpzone-host (shows a room code; --warpzone-private for an unlisted room).spacehog --warpzone-code CODE, --warpzone-join ROOM (the launcher's Join button) or an invite link warpzone://join/.... Player 2 plays with their usual player-1 keys or gamepad.--net-delay N to set it). If the partner leaves, the game goes on with one player.--warpzone-name NAME once.Offline play is unchanged. Before this release the regression set (re/refemu/regress.sh: full game plus randomized 1/2-player sessions against the original DOS code) passed, and the new online test (re/net/nettest.sh: host and guest against a local Warpzone server) showed identical game state on both machines, matching the original.
Needs the original freeware data (not included): DOS Games Archive.
No open rooms right now. Host one from a game or the launcher.
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Categories: Levels, Graphics, Ships, Sounds, Music, Campaigns. Every mod version is reviewed by a moderator before it appears.
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